Shadow Warrior DC: two weeks in
Two weeks of Shadow Warrior on the Dreamcast: fewer pauses for disc reads, saves that fit on a VMU, music that picks up where it left off, VGA output and a hand-drawn logo on the VMU.
[+] read moreTwo weeks of Shadow Warrior on the Dreamcast: fewer pauses for disc reads, saves that fit on a VMU, music that picks up where it left off, VGA output and a hand-drawn logo on the VMU.
[+] read moreA few weeks into the Dreamcast port of the arcade Cruis'n USA: how the V-Unit code gets onto the console, the problems solved along the way, the extras, and where performance stands.
[+] read moreBringing the original arcade Cruis'n USA to the Dreamcast, starting from the arcade code rather than the Nintendo 64 version, and finding out the hardware gap is wider than I thought.
[+] read moreA fan port of 3D Realms' 1997 Build engine shooter to the Dreamcast, starting from the released source code and its portable JFShadowWarrior version.
[+] read moreA second Tiger Road port, this time to the Neo Geo: the same arcade code, with backgrounds rebuilt from sprites and the music adapted to a different sound chip.
[+] read moreStarting a Mega Drive port of Capcom's Tiger Road by running the arcade's own 68000 code on the console.
[+] read moreNo posts for this platform yet. Check the archive.
ls ./archive — all posts →