dreamcast · #shadow-warrior

Shadow Warrior DC: two weeks in

Two weeks of Shadow Warrior on the Dreamcast: fewer pauses for disc reads, saves that fit on a VMU, music that picks up where it left off, VGA output and a hand-drawn logo on the VMU.

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dreamcast · #cruisn-usa

Cruis'n USA DC: progress report

A few weeks into the Dreamcast port of the arcade Cruis'n USA: how the V-Unit code gets onto the console, the problems solved along the way, the extras, and where performance stands.

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dreamcast · #cruisn-usa

Cruis'n USA DC: the arcade, not the N64

Bringing the original arcade Cruis'n USA to the Dreamcast, starting from the arcade code rather than the Nintendo 64 version, and finding out the hardware gap is wider than I thought.

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neo-geo · #tiger-road

Tiger Road NG: day one

A second Tiger Road port, this time to the Neo Geo: the same arcade code, with backgrounds rebuilt from sprites and the music adapted to a different sound chip.

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mega-drive · #tiger-road

Tiger Road MD: day one

Starting a Mega Drive port of Capcom's Tiger Road by running the arcade's own 68000 code on the console.

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